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//************************* //** shipyard - night //************************* //dialog "i_jc" "Yeah, the sky is blue because... oh, never mind, you're too thick to understand." "dialog/shipnite/jc/thick.wav" 1 5 //waitforsound "dialog/shipnite/jc/thick.wav" .3 //end //************************* //** Shipyard Common dialog //************************* //tech_no_no_please: //dialog "i_tech" "No...no....PLEASE!" "dialog/shipyard/tech/please.wav" 1 5 //waitforsound "dialog/shipyard/tech/please.wav" .3 //end //************************************* //tech_no_not_them: //dialog "i_tech" "No....not me, kill them!" "dialog/shipyard/tech/killthem.wav" 1 5 //waitforsound "dialog/shipyard/tech/killthem.wav" .3 //end //************************************* //guard_hey_what's_sound: //dialog "i_guard" "Hey, what's that sound?" "dialog/shipyard/guard/whatsnd.wav" 1 5 //waitforsound "dialog/shipyard/guard/whatsnd.wav" .3 //end //************************************* //guard_what_was_that: //dialog "i_guard" "What was THAT?!" "dialog/shipyard/guard/whathat.wav" 1 5 //waitforsound "dialog/shipyard/guard/whathat.wav" .3 //end //************************************* //guard_hey_scott_you: //dialog "i_guard" "Hey Scott, that you????" "dialog/shipyard/guard/scott.wav" 1 5 //waitforsound "dialog/shipyard/guard/scott.wav" .3 //end //************************************* //guard_hmmm_guess_things: //dialog "i_guard" "Hmmm, guess I'm hearing things." "dialog/shipyard/guard/hearth.wav" 1 5 //waitforsound "dialog/shipyard/guard/hearth.wav" .3 //end //************************************* //guard_hmmm_there's_here: //dialog "i_guard" "Hmmm, there's nothing here." "dialog/shipyard/guard/nothing.wav" 1 5 //waitforsound "dialog/shipyard/guard/nothing.wav" .3 //end //************************************* //guard_there's_noone_here: //dialog "i_guard" "There's noone here." "dialog/shipyard/guard/noone.wav" 1 5 //waitforsound "dialog/shipyard/guard/noone.wav" .3 //end //************************************* //guard_hey_go_alarm: //dialog "i_guard" "Hey, go sound the alarm!" "dialog/shipyard/guard/gohelp.wav" 1 5 //waitforsound "dialog/shipyard/guard/gohelp.wav" .3 //end //************************************* //guard_i'm_goin_backup: //dialog "i_guard" "I'm goin' for backup!" "dialog/shipyard/guard/gohelp.wav" 1 5 //waitforsound "dialog/shipyard/guard/gohelp.wav" .3 //end //************************************* blade_jc_i've_here: dialog "i_blade" "JC, I've got a problem here." "dialog/shipyard/blade/probhere.wav" 1 5 waitforsound "dialog/shipyard/blade/probhere.wav" .3 wait 1 dialog "i_jc" "I know I know, I'm workin' on it!" "dialog/shipyard/jc/workin.wav" 1 5 waitforsound "dialog/shipyard/jc/workin.wav" .3 wait 1 dialog "i_blade" "Well work faster damn it!" "dialog/shipyard/blade/faster.wav" 1 5 waitforsound "dialog/shipyard/blade/faster.wav" .3 dialog "i_jc" "Ok, hold on..." "dialog/shipyard/jc/holdon.wav" 1 5 waitforsound "dialog/shipyard/jc/holdon.wav" 1 wait 10 dialog "i_jc" "I GOT IT!" "dialog/shipyard/jc/gotit.wav" 1 5 waitforsound "dialog/shipyard/jc/gotit.wav" .5 wait 10 dialog "i_blade" "Thanks JC, that was a close one." "dialog/shipyard/blade/closeone.wav" 1 5 waitforsound "dialog/shipyard/blade/closeone.wav" .3 dialog "i_jc" "Well now maybe you'll realize I deserve a raise." "dialog/shipyard/jc/raise.wav" 1 5 waitforsound "dialog/shipyard/jc/raise.wav" .3 dialog "i_blade" "Don't push your luck!" "dialog/shipyard/blade/luck.wav" 1 5 //waitforsound "dialog/shipyard/blade/luck.wav" .3 end //************************************* blade_ooh_shit_again: dialog "i_blade" "Ooh shit, not again!" "dialog/shipyard/blade/shit.wav" 1 5 //waitforsound "dialog/shipyard/blade/shit.wav" .3 end //************************************* blade_what_the_trapped: //dialog "i_blade" "What the hell...shit, I'm trapped!" "dialog/shipyard/blade/trap.wav" 1 5 //waitforsound "dialog/shipyard/blade/trap.wav" .3 dialog "i_blade" "Is there anything you can do JC?" "dialog/shipyard/blade/dojc.wav" 1 5 waitforsound "dialog/shipyard/blade/dojc.wav" .3 dialog "i_jc" "They've locked me out this time, I don't have access!" "dialog/shipyard/jc/lockout.wav" 1 5 waitforsound "dialog/shipyard/jc/lockout.wav" .3 wait 2 dialog "i_blade" "I better think of something, and quick, or I'm fish-bait!" "dialog/shipyard/blade/fishbait.wav" 1 5 //waitforsound "dialog/shipyard/blade/fishbait.wav" .3 end //************************************* jc_hurry dialog "i_jc" "Blade, hurry man, do something!" "dialog/shipyard/jc/dosome.wav" 1 5 //waitforsound "dialog/shipyard/jc/dosome.wav" .3 end //************************************* jc_they've_locked_access: dialog "i_blade" "What the hell...shit, I'm trapped!" "dialog/shipyard/blade/trap.wav" 1 5 waitforsound "dialog/shipyard/blade/trap.wav" .3 wait 1 dialog "i_blade" "Is there anything you can do JC?" "dialog/shipyard/blade/dojc.wav" 1 5 waitforsound "dialog/shipyard/blade/dojc.wav" .3 dialog "i_jc" "They've locked me out, I don't have access!" "dialog/shipyard/jc/noacc.wav" 1 5 waitforsound "dialog/shipyard/jc/noacc.wav" .3 dialog "i_blade" "I better think of something, and quick, or I'm fish-bait!" "dialog/shipyard/blade/fishbait.wav" 1 5 //waitforsound "dialog/shipyard/blade/fishbait.wav" .3 end //************************************* blade_i_better_fish-bait: dialog "i_blade" "I better think of something, and quick, or I'm fish-bait!" "dialog/shipyard/blade/fishbait.wav" 1 5 //waitforsound "dialog/shipyard/blade/fishbait.wav" .3 end //************************************* jc_blade_hurry_something: dialog "i_jc" "Blade, hurry man, do something!" "dialog/shipyard/jc/dosome.wav" 1 5 //waitforsound "dialog/shipyard/jc/dosome.wav" .3 end //************************************* blade_this_dock: dialog "i_blade" "Hmmm, this must be the dock." "dialog/shipyard/blade/thisdock.wav" 1 5 waitforsound "dialog/shipyard/blade/thisdock.wav" .3 end //************************************* blade_hmmm_this_code: dialog "i_blade" "Hmmm, this must be the dock, but it needs an access code." "dialog/shipyard/blade/acccode.wav" 1 5 waitforsound "dialog/shipyard/blade/acccode.wav" .3 dialog "i_jc" " I guess you're going to have to head up into the security area to get that code, unless you can find another way in." "dialog/shipyard/jc/findin.wav" 1 5 waitforsound "dialog/shipyard/jc/findin.wav" .3 end //************************************* //jc_umm_you_boss: //dialog "i_jc" "Umm, you wanna get goin' there boss?" "dialog/shipyard/jc/getgo.wav" 1 5 //waitforsound "dialog/shipyard/jc/getgo.wav" .3 //end //************************************* //jc_hey_you_room: //dialog "i_jc" "Hey, you should be able to get the shipyards manifest info from the records room." "dialog/shipyard/jc/manif.wav" 1 5 //waitforsound "dialog/shipyard/jc/manif.wav" .3 //end //************************************* jc_you_do_you: dialog "i_jc" "You DO remember the code don't you?" "dialog/shipyard/jc/dorem.wav" 1 5 waitforsound "dialog/shipyard/jc/dorem.wav" .3 dialog "i_blade" "Of course I do. It's...ah.... Um...." "dialog/shipyard/blade/ofcour.wav" 1 5 waitforsound "dialog/shipyard/blade/ofcour.wav" .3 dialog "i_jc" "Sheese boss, its 2112. Maybe you're getting too old for this shit " "dialog/shipyard/jc/sheesh.wav" 1 5 //waitforsound "dialog/shipyard/jc/sheesh.wav" .3 end //************************************* blade_all_right_in: dialog "i_blade" "All right, I'm in." "dialog/shipyard/blade/imin.wav" 1 5 waitforsound "dialog/shipyard/blade/imin.wav" .3 end //************************************* //jc_you_just_you: //dialog "i_jc" "You just can't help yourself can you?" "dialog/shipyard/jc/canthelp.wav" 1 5 //waitforsound "dialog/shipyard/jc/canthelp.wav" .3 //end //************************************* //jc_are_you_off: //dialog "i_jc" "Are you like, getting off?" "dialog/shipyard/jc/getoff.wav" 1 5 //waitforsound "dialog/shipyard/jc/getoff.wav" .3 //end //************************************* jc_o_great_you: dialog "i_jc" "O great destroyer of defenseless control panels, how I wish I were you." "dialog/shipyard/jc/iwish.wav" 1 5 waitforsound "dialog/shipyard/jc/iwish.wav" .3 dialog "i_blade" "Hehe, that's what your mom said JC." "dialog/shipyard/blade/momsaid.wav" 1 5 waitforsound "dialog/shipyard/blade/momsaid.wav" .3 end //************************************* jc_hey_i'm_machinery: dialog "i_jc" "Hey, I'm starting to get some unstable readings down there. So you might want to stop venting on the local machinery." "dialog/shipyard/jc/unstable.wav" 1 5 //waitforsound "dialog/shipyard/jc/unstable.wav" .3 end //************************************* //jc_ok_those_boss: //dialog "i_jc" "OK, those unstable reading are getting much worse, so I'd really start to be careful down there boss." "dialog/shipyard/jc/worse.wav" 1 5 //waitforsound "dialog/shipyard/jc/worse.wav" .3 //end //************************************* blade_swearing: dialog "i_blade" "!*@#$$ God DAMN IT! *&@#$%&* SHIT!" "dialog/misc2/blade/swear2.wav" 1 5 waitforsound "dialog/misc2/blade/swear2.wav" .3 dialog "i_jc" "Great idea Blade! Dancing on the tables to go unnoticed." "dialog/chem/jc/grtidea.wav" 1 5 waitforsound "dialog/chem/jc/grtidea.wav" .3 end precache: cachesound "dialog/chem/jc/grtidea.wav" cachesound "dialog/misc2/blade/swear2.wav" cachesound "dialog/shipyard/blade/acccode.wav" cachesound "dialog/shipyard/blade/closeone.wav" cachesound "dialog/shipyard/blade/dojc.wav" cachesound "dialog/shipyard/blade/faster.wav" cachesound "dialog/shipyard/blade/fishbait.wav" cachesound "dialog/shipyard/blade/imin.wav" cachesound "dialog/shipyard/blade/luck.wav" cachesound "dialog/shipyard/blade/momsaid.wav" cachesound "dialog/shipyard/blade/ofcour.wav" cachesound "dialog/shipyard/blade/probhere.wav" cachesound "dialog/shipyard/blade/shit.wav" cachesound "dialog/shipyard/blade/thisdock.wav" cachesound "dialog/shipyard/blade/trap.wav" cachesound "dialog/shipyard/jc/dorem.wav" cachesound "dialog/shipyard/jc/dosome.wav" cachesound "dialog/shipyard/jc/findin.wav" cachesound "dialog/shipyard/jc/gotit.wav" cachesound "dialog/shipyard/jc/holdon.wav" cachesound "dialog/shipyard/jc/iwish.wav" cachesound "dialog/shipyard/jc/lockout.wav" cachesound "dialog/shipyard/jc/noacc.wav" cachesound "dialog/shipyard/jc/raise.wav" cachesound "dialog/shipyard/jc/sheesh.wav" cachesound "dialog/shipyard/jc/unstable.wav" cachesound "dialog/shipyard/jc/workin.wav" end